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AI Insights · Timothy · April 2024

Top 5 Hybridcasual Games Performance on Unified Platform in Australia Q1 2024

In Q1 2024, the top 5 hybridcasual games in Australia showcased varying trends in weekly downloads, revenue, and active users, with notable performances from Last War: Survival and Match Factory!.

Top 5 Hybridcasual Games Performance on Unified Platform in Australia Q1 2024

During the first quarter of 2024, the top 5 hybridcasual games in Australia displayed diverse trends in their weekly downloads, revenue, and active users. Here’s a closer look at how each game performed according to Sensor Tower's data.

Last War: Survival from FirstFun saw a significant increase in weekly revenue, starting at around $60K in early January and peaking at approximately $290K by the end of March. Weekly downloads experienced fluctuations, beginning with 23.5K in the first week and dropping to approximately 14K by mid-February before stabilizing around 16K to 19.5K towards the end of the quarter. The number of weekly active users started at 35.9K and peaked at 53.7K by mid-January, maintaining a range of 39K to 47K thereafter.

Triple Match 3D by Boombox Games LTD had a relatively stable revenue stream, starting at about $80K and ending the quarter at around $72K. Weekly downloads showed a downward trend from 4.5K in early January to approximately 2.4K by the end of March. Active users remained fairly consistent, fluctuating between 30K and 32K throughout the quarter.

Match Factory! from Peak Games displayed a strong revenue growth, starting at around $37K in the first week of January and peaking at approximately $86K by the end of March. Weekly downloads varied, beginning at 12.2K and ending at around 11.3K, with a notable increase to 13.1K in mid-February. Active users saw a steady rise from 21.4K in early January to over 42K by the end of the quarter.

Survivor!.io by HABBY had a relatively stable performance in terms of revenue, starting at $27K and peaking at $38.9K in early February, before ending the quarter at around $24.9K. Downloads fluctuated slightly, starting at 6.1K in the first week and settling around 4.5K by the end of March. The number of active users began at 51.6K and showed a slight decline to approximately 38.3K by the end of the quarter.

Happy Match Cafe™ by KINGS FORTUNE PTE.LTD. had a mixed performance. Revenue started at $11.1K and increased to about $29.5K by the end of March. Weekly downloads saw a significant drop from 15.7K in early January to around 1.7K by the end of March. Active users fluctuated, starting at 37.3K and peaking at approximately 56.9K in early February, before stabilizing around 47.2K by the end of the quarter.

These insights are based on data provided by Sensor Tower, where more detailed analysis and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024